xboxlive_matchmaking_start


Description

This function must be called before you can start any multi-player session for the user. It takes the User ID pointer, which you can retrieve for a particular game pad by calling the xboxlive_user_for_pad() function, and will initialise the multi-player API.


Syntax:

xboxlive_matchmaking_start(user_id);

Argument Description
user_id The user ID pointer to use


Returns:

N/A


Example:

global.UserID = xboxlive_user_for_pad(global.PadIndex);
xboxlive_matchmaking_start(global.UserID);

The above code gets the user ID for the given pad index and then initialises multiplayer capabilities.